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1993-03-25
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Date: 14 Feb 1993 17:26:37 -0700 (MST)
From: Scott Patlin <PATLIN_S@gold.colorado.edu>
Subject: fantastic.cpt.hqx (an empire master rule set)
View this file in New York 10 for best results.
These rule sets are suitable for use with the Empire Master game, for all those who
have sent in their shareware fees. I am not the author of that game, but I have
produced the color icons and modified the rules for this variant. Two rule sets are
provided. They share the following pieces:
Warriors:
Your basic sword toting Joe.
Knights:
Joe gets on a horse.
Archers:
Carry arrows, but are weaker in hand to hand.
Rafts:
Carry land units, but sink easilly.
Arrows:
Fired in volleys by archers.
Black Arrows:
Enchanted arrows of extremely lethal nature.
Gryphons:
Air Power! The winged lions of mythology.
Invisible Stalkers:
Sneaky, flying masters of ambush.
Quicklings:
These little guys jog at mach 1.
Trolls:
Regenerate while wandering about mashing heads.
Sea Monsters:
Terrors of the watery depths.
Dragons:
The ultimate, most terrible foes.
M&M 1 also has:
Fortifications:
Leave these outside your cities to prevent attack.
Heroes:
Elite warriors.
Blue Bolts:
RUltra-PhazorsS, shere magical force with a destructive bent.
Vortex:
Sucks everything in a large area into another plane!
M&M 2 has:
Missile Ships:
A bunch of archers on a barge.
Giants:
Big Dudes Who Smash Things And Enjoy Doing It.
Boulders:
Rather large rocks occasionally thrown by giants.
You will need to take into account magical and material supplies. The former is
global, while the later is on a city by city basis. Personally, I prefer the
second variant.
Send advise and suggestions to: Patlin_S@cubldr.colorado.edu
Scott Patlin
1035 Adams Circle #210
Boulder, CO 80303
These rule sets may be freely distributed, though you will need the real copy of
Empire Master to play them, so send Chris his shareware fee!
Have fun, and drop me a note if you like this rule set or have a suggestion for
modifying it.
Scott.